﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Internal.DefaultValueAttribute
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Internal
{
  [AttributeUsage(AttributeTargets.Parameter | AttributeTargets.GenericParameter)]
  [Serializable]
  public class DefaultValueAttribute : Attribute
  {
    private object DefaultValue;

    public DefaultValueAttribute(string value) => this.DefaultValue = (object) value;

    public object Value => this.DefaultValue;

    public override bool Equals(object obj)
    {
      if (!(obj is DefaultValueAttribute defaultValueAttribute))
        return false;
      return this.DefaultValue == null ? defaultValueAttribute.Value == null : this.DefaultValue.Equals(defaultValueAttribute.Value);
    }

    public override int GetHashCode()
    {
      return this.DefaultValue == null ? base.GetHashCode() : this.DefaultValue.GetHashCode();
    }
  }
}
